A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM  containing a bitmap that is driven to a video display from a memory buffer containing a ...
A Framebuffer is a collection of buffers that can be used as the destination for rendering. OpenGL has two kinds of framebuffers: the Default Framebuffer, which is ...
The Linux framebuffer (fbdev) is a graphic hardware-independent abstraction layer to show graphics on a computer monitor, typically on the console. 
Framebuffer Objects are OpenGL Objects, which allow for the creation of user-defined Framebuffers. With them, one can render to non-Default Framebuffer locations, and ...
This document describes how to use the framebuffer devices in Linux with a variety of platforms. This also includes how to set up multi-headed displays.
Framebuffer objects allow us to use a texture to contain the color buffer, so we can use them to prepare input for a post-processing effect.
A framebuffer is a block of memory that holds one frame (one whole display or picture) of pixel data. In the Linux kernel, there is a framebuffer device available.
The framebuffer is a character device providing access to graphics hardware. Beside the framebuffer, other interfaces exist to access graphics hardware such as the ...
Framebuffer HOWTO Alex Buell, alex. buell@tahallah. clara. co. uk v1. 2, 27 Feb 2000 This document describes how to use the framebuffer devices in Linux ...
Description. glBindFramebuffer lets you create or use a named framebuffer object. Calling glBindFramebuffer with target set to GL_FRAMEBUFFER and framebuffer set to ...