HLSL is the High Level Shading Language for DirectX. Using HLSL, you can create C like programmable shaders for the Direct3D pipeline.
The High-Level Shader Language  or High-Level Shading Language  (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to ...
The Health Sciences Library System (HSLS) supports the educational, research, patient care, and service activities of the University of Pittsburgh schools of the ...
The HLSL reference documentation specifies the language characteristics. It is broken into several sections.
Chang Li's overview of HLSL. Includes code samples and screen shots of common shader operations.
These tutorials are an introduction to HLSL and effect files. HLSL is a programming language that can be used to program modern graphics cards.
NVIDIA Shader Library - HLSL. With a wide range of shaders including skin, natural effects, metals, post processing effects, and much more, the NVIDIA Shader Library ...
Tutorial 4: Buffers, Shaders, and HLSL This tutorial will be the introduction to writing vertex and pixel shaders in DirectX 11. It will also be the introduction to ...
What does HLSL stand for? Why was it created? How does an HLSL effect file look like? What can you do with HLSL? What do float4x4, TEXCOORD0 or compile ps_3_0 mean?
NVIDIA Shader Library . With a wide range of shaders including skin, natural effects, metals ... Texture is pre-calculated, using the HLSL virtual machine (VM).